

One of X8’s strengths is the variety in levels. The levels take place across a variety of locations that are construed to be related to the space elevator. The story is told through cutscenes that are a bit improved over the last game’s, for what that’s worth. It’s still not great, but at least X doesn’t sound like a nagging school marm with no indoor voice. The voice acting is at least a bit improved. Remember when Mega Man X6 had ghost robots? This is actually pretty tame in comparison. Also, there’s a space elevator at the center of this, because the humans got tired of getting killed by robots and decided to build a home on the moon, with the aid of robots, no less. The new generation of reploids predictably goes maverick and the hunters have to figure out why. It involves a new, apparently incorruptible form of reploid of which Axyl is a prototype of. So, like the entire Mega Man X narrative in general, X8’s story is kind of a mess. You also pick a navigator who drops hints at various points in a stage depending on their specialty. Like in X7 you start a level with a team of two maverick hunters from a selection of X, Zero, and Axyl. The framework is the familiar one: intro level, choice of eight levels that can be approached in any order, then a final gauntlet to the end boss. There’s better verticality, secret items are better placed, and the feeling of exploration has returned. This has allowed them to actually focus on creating levels that have some semblance of the spark that made earlier titles fun to play. The sections of levels that actually utilized 3D movement ranged from mediocre to terrible, and the levels that stuck to 2D ranged from disappointing to aggravating.įor X8, Capcom has wisely decided to revert back to 2D… most of the time.
#Megaman x8 armor locations series#
Mega Man X7 was notable as the first title in the series to dabble with an additional axis, finally bringing the series into the third dimension. What the heck happened to your hair, Zero? Did you change conditioner? A CHANGE OF PERSPECTIVE The current terminal destination in the series. X7 was a minor improvement, but it was still a poor showing for the blue bomber. The SNES trilogy was fine, and the Playstation trilogy started out decently enough, but by the time I hit X6, my spirits were crushed and it became difficult to keep my pace. I count Mega Man X as one of my favourite games, and to see the series take a gradual slide into atrociousness has been hard to experience. Continued abuse of our services will cause your IP address to be blocked indefinitely.I could not have predicted things would turn out this way. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
